The 1st International Symposium on CELL Computing (CCS 2006) will be held this year during SIGGRAPH 2006, July 27-29 in Boston, MA. Presentations and papers will be delivered by IBM and Sony in addition to video game, film and other high-performance industry experts.
Yahya H. Mirza, the founder of Aurora Borealis Software LLC is organizing the event. "For the last five years, Yahya has been the organizer of the Language Runtimes (LaR) workshop series held at the OOPSLA and Supercomputing conferences."
Yahya H. Mirza, the founder of Aurora Borealis Software LLC is organizing the event. "For the last five years, Yahya has been the organizer of the Language Runtimes (LaR) workshop series held at the OOPSLA and Supercomputing conferences."
DESCRIPTION: (From: Aurora Borealis Software LLC)
The goal of CCS-06 is to create an environment, which fosters creativity and collaborative discussion with an explicit focus on bringing together senior industry product architects, scientists, and academic researchers to discuss in a relaxed setting how the CELL processor architecture, can be effectively utilized. CCS-06 seeks to enable innovation by helping to provide attendees with an intuitive holistic understanding of how multicore processor architectures can be leveraged. CCS-06 will seek to emphasize the inter-relationships between parallel algorithm decomposition, how the host compiler emits code, and how the emitted code is mapped to the underlying CELL processor architecture. Our aim is to aid the language designers, other parallel programming model architects, as well as the users of their respective languages by providing a venue where researchers can gain a clear understanding of the technologies discussed. Since our goal is to foster dialog and discussion, we will attempt a balance, by minimizing formality while providing enough structure to provide a useful environment.
CONFERENCE OVERVIEW [aurorasoft.net]The goal of CCS-06 is to create an environment, which fosters creativity and collaborative discussion with an explicit focus on bringing together senior industry product architects, scientists, and academic researchers to discuss in a relaxed setting how the CELL processor architecture, can be effectively utilized. CCS-06 seeks to enable innovation by helping to provide attendees with an intuitive holistic understanding of how multicore processor architectures can be leveraged. CCS-06 will seek to emphasize the inter-relationships between parallel algorithm decomposition, how the host compiler emits code, and how the emitted code is mapped to the underlying CELL processor architecture. Our aim is to aid the language designers, other parallel programming model architects, as well as the users of their respective languages by providing a venue where researchers can gain a clear understanding of the technologies discussed. Since our goal is to foster dialog and discussion, we will attempt a balance, by minimizing formality while providing enough structure to provide a useful environment.
TOPICS OF INTEREST: (From: Aurora Borealis Software LLC)
* Programming models unifying local, in-process, and remote communication.
* New languages, language constructs and programming models for leveraging the CELL.
* New libraries, and tools for the CELL.
* Design techniques for factoring multicore algorithms.
* Numerical methods for the CELL.
* SIMD, software managed cache and thread programming optimizations.
* Intrinsic based AltiVec / SIMD programming techniques.
* Experience reports in targeting game / high quality rendering engines to the CELL.
* Applications perspective for leveraging next generation processor architectures.
* Experience reports on building CELL based clusters and other peer-to-peer distributed systems.
REGISTER NOW [aurorasoft.net] for the 1st International Symposium on CELL Computing (CCS 2006)
* Programming models unifying local, in-process, and remote communication.
* New languages, language constructs and programming models for leveraging the CELL.
* New libraries, and tools for the CELL.
* Design techniques for factoring multicore algorithms.
* Numerical methods for the CELL.
* SIMD, software managed cache and thread programming optimizations.
* Intrinsic based AltiVec / SIMD programming techniques.
* Experience reports in targeting game / high quality rendering engines to the CELL.
* Applications perspective for leveraging next generation processor architectures.
* Experience reports on building CELL based clusters and other peer-to-peer distributed systems.